The course of Visual Communication is finishing. We had the last lecture of the subject which was focused on the light and its effects on pictures, animation and videos.
Materials can be designed at computer by two types of models:
1) Local model: used in graphic arts to build real time images. Each color of the parts of the image must be defined. Light is defined by 3 elements: ambient light, diffuse reflection and specular reflection.
2) Global model: it looks more real as it contains shadows, reflects or transparencies. Those are defined by different types of algorithms. An important characteristic of this model is the ‘ray tracing’, what means that rays reflect a defined number of times in the different objects of the model.
We can observe the shadows on the floor.
There is a reflection on the table.
Transparencies both in windows and in the water.
There is a reflection on the table.
Transparencies both in windows and in the water.
Regarding colors, it’s not the same for emitting light or for filtering it. Filtering the main colors are red, blue and yellow; while emitting they are red, green and blue.
Thanks for all the course, which has had really interesting ideas and concepts of designing, even web pages, presentations, videos or virtual models.
Hope to see you soon!
Thanks for all the course, which has had really interesting ideas and concepts of designing, even web pages, presentations, videos or virtual models.
Hope to see you soon!












